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Home›Jobs›Meta (Facebook)›Research Engineer, Computer Vision & AI
Meta (Facebook)

About Meta (Facebook)

Connecting people through innovative technology

Key Highlights

  • Over 2.9 billion monthly active users across platforms
  • Headquartered in Menlo Park, California
  • Valued at over $800 billion
  • Significant investments in Oculus and AR/VR technology

Meta (formerly Facebook) is a leading technology company focused on building the metaverse, with over 2.9 billion monthly active users across its platforms, including Facebook, Instagram, and WhatsApp. Headquartered in Menlo Park, California, Meta has invested heavily in virtual reality and augmente...

🎁 Benefits

Meta offers competitive salaries, equity compensation, generous PTO policies, comprehensive health benefits, and a robust parental leave program. Empl...

🌟 Culture

Meta fosters a culture of innovation and experimentation, encouraging employees to take risks and explore new ideas. The company emphasizes a mission-...

🌐 WebsiteAll 1053 jobs →
Meta (Facebook)

Research Engineer, Computer Vision & AI

Meta (Facebook) • London, UK

Posted 1 month ago🏛️ On-SiteMid-LevelAi research engineerComputer vision engineer📍 London
Apply Now →

Skills & Technologies

Machine learningComputer vision3d modelingAr/vrPython

Job Description

Meta Reality Labs Research (RL Research) brings together a world-class R&D team of researchers, developers, and engineers with the shared goal of developing AI and AR/VR technology across the spectrum. The Surreal Spatial AI group is seeking high-performing research engineers to build machine perception technology allowing AI agents and systems to perceive and understand the 3D world around them. The aim of this role is to develop, advance and integrate ML and computer vision models and SW systems for advanced, full-stack, real-time, Machine Perception and AI prototypes for egocentric devices such as Meta's Project Aria; Including 3D environment and object reconstruction, semantic understanding as well as estimation and understanding of user motion, actions and activities.

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