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Home›Jobs›Meta (Facebook)›Research Scientist Intern, Perception for Human Inputs and Interactions (PhD)
Meta (Facebook)

About Meta (Facebook)

Connecting people through innovative technology

Key Highlights

  • Over 2.9 billion monthly active users across platforms
  • Headquartered in Menlo Park, California
  • Valued at over $800 billion
  • Significant investments in Oculus and AR/VR technology

Meta (formerly Facebook) is a leading technology company focused on building the metaverse, with over 2.9 billion monthly active users across its platforms, including Facebook, Instagram, and WhatsApp. Headquartered in Menlo Park, California, Meta has invested heavily in virtual reality and augmente...

🎁 Benefits

Meta offers competitive salaries, equity compensation, generous PTO policies, comprehensive health benefits, and a robust parental leave program. Empl...

🌟 Culture

Meta fosters a culture of innovation and experimentation, encouraging employees to take risks and explore new ideas. The company emphasizes a mission-...

🌐 WebsiteAll 1045 jobs →
Meta (Facebook)

Research Scientist Intern, Perception for Human Inputs and Interactions (PhD)

Meta (Facebook) • Zurich, Switzerland

Posted 3 months ago🏛️ On-SiteInternResearch scientist📍 Zurich
Apply Now →

Job Description

Reality Labs (RL) teams are looking for exceptional interns to help us create the next generation of human-centric interaction technologies for virtual and augmented reality. Join a full-stack team working on computer vision, machine learning, generative modelling, geometric and appearance modeling, physically-based modeling, sensor design and fusion, and human computer interaction. We are accepting applications from those interested in (but not limited to) the following areas: *Tracking of bodies, faces and hands and their interactions through machine learning, computer vision and sensor fusion *Egocentric human action recognition and emotion recognition *Generative models for human motion and interactions from diverse sensors and conditioning signals *Representation modeling (e.g., implicit, appearance, geometry) of hands, bodies and objects for fast simulation and tracking *Efficient deep learning (e.g., neural architecture search, sparsity, quantized networks) *Interaction design for hands, bodies and objects in virtual reality and augmented reality *Sensor fusion (e.g. of pressure, RF, EXG, IMU) with optical tracking for human centric use cases *Efficient and generalizable detectors for predicting keypoints, segmentations, normals, and depth *Accurate and efficient 3D representations of deformable shapes such as clothing and hair

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