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Home›Jobs›Meta (Facebook)›Research Scientist Intern, Machine Learning, Character Animation (PhD)
Meta (Facebook)

About Meta (Facebook)

Connecting people through innovative technology

Key Highlights

  • Over 2.9 billion monthly active users across platforms
  • Headquartered in Menlo Park, California
  • Valued at over $800 billion
  • Significant investments in Oculus and AR/VR technology

Meta (formerly Facebook) is a leading technology company focused on building the metaverse, with over 2.9 billion monthly active users across its platforms, including Facebook, Instagram, and WhatsApp. Headquartered in Menlo Park, California, Meta has invested heavily in virtual reality and augmente...

🎁 Benefits

Meta offers competitive salaries, equity compensation, generous PTO policies, comprehensive health benefits, and a robust parental leave program. Empl...

🌟 Culture

Meta fosters a culture of innovation and experimentation, encouraging employees to take risks and explore new ideas. The company emphasizes a mission-...

🌐 WebsiteAll 1048 jobs →
Meta (Facebook)

Research Scientist Intern, Machine Learning, Character Animation (PhD)

Meta (Facebook) • Zurich, Switzerland

Posted 1 month ago🏛️ On-SiteInternshipResearch scientist📍 Zurich
Apply Now →

Skills & Technologies

Machine learningComputer visionComputer graphics

Job Description

The Reality Labs (RL) Research team brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, working at the intersection of Computer Vision, Computer Graphics, and Machine Learning. The Virtual Humans team in Zurich, CH works on cutting-edge research and development focusing on virtual people and presence. Our internships are sixteen (16) to twenty four (24) weeks long and we have various start dates throughout the year. Research Topics: * Character animation synthesis, editing, retargeting, and stylization * Human motion reconstruction, prediction, and analysis * Efficient and realistic physics simulation and modeling of human motion * Novel input and interfaces for motion synthesis, control, and editing

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