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Home›Jobs›Meta (Facebook)›Research Scientist Intern, Physics-based Simulation, Mesh Processing for Avatars
Meta (Facebook)

About Meta (Facebook)

Connecting people through innovative technology

Key Highlights

  • Over 2.9 billion monthly active users across platforms
  • Headquartered in Menlo Park, California
  • Valued at over $800 billion
  • Significant investments in Oculus and AR/VR technology

Meta (formerly Facebook) is a leading technology company focused on building the metaverse, with over 2.9 billion monthly active users across its platforms, including Facebook, Instagram, and WhatsApp. Headquartered in Menlo Park, California, Meta has invested heavily in virtual reality and augmente...

🎁 Benefits

Meta offers competitive salaries, equity compensation, generous PTO policies, comprehensive health benefits, and a robust parental leave program. Empl...

🌟 Culture

Meta fosters a culture of innovation and experimentation, encouraging employees to take risks and explore new ideas. The company emphasizes a mission-...

🌐 WebsiteAll 1053 jobs →
Meta (Facebook)

Research Scientist Intern, Physics-based Simulation, Mesh Processing for Avatars

Meta (Facebook) • Zurich, Switzerland

Posted 1 month ago🏛️ On-SiteEntry-LevelResearch scientist📍 Zurich
Apply Now →

Skills & Technologies

Applied scientistMachine learning engineer

Job Description

The Meta Reality Labs (RL) Research Team brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including computer vision, graphics, body tracking, robotics, perception science, and true telepresence. The Virtual Humans team in Sausalito, CA, Redmond, WA and Zurich, CF work on cutting-edge research and development focusing on virtual people and robotics. We are currently seeking innovative interns with a passion for technology to develop the next generation of virtual humans and robotics. Our internships are twelve (12) to twenty four (24) weeks long and we have various start dates throughout the year. Research Topics: * Physics-based simulation for deformable objects * Rigging and linear blend skinning * Geometry processing, mesh representations * Object modeling, volumetric representation * Non-rigid registration * Differentiable simulation * Applied machine learning

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