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Home›Jobs›Apple›GPU Architect - Platform Architecture
Apple

About Apple

The personal technology company redefining user experience

🏢 Tech, Hardware👥 1001+ employees📅 Founded 1976📍 Cupertino, CA⭐ 4.2
B2CB2BHardwareSaaSTelecommunicationseCommerce

Key Highlights

  • Market cap of $3 trillion as of 2022
  • Over 1 billion active devices worldwide
  • Comprehensive medical plans including mental healthcare
  • Paid parental leave and gradual return-to-work program

Apple Inc. (NASDAQ: AAPL), headquartered in Cupertino, CA, is the world's most valuable company with a market capitalization of $3 trillion as of 2022. Known for its iconic products such as the iPhone, iPad, and Mac, Apple serves over 1 billion active devices globally. The company has a strong commi...

🎁 Benefits

Apple offers comprehensive medical plans covering physical and mental healthcare, paid parental leave, and a gradual return-to-work program. Employees...

🌟 Culture

Apple's culture emphasizes an obsessive focus on user experience and consumer privacy, setting it apart from competitors. The company promotes inclusi...

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Apple

GPU Architect - Platform Architecture

Apple • London, England, United Kingdom

Posted 10 months ago🏛️ On-SiteSeniorHardware engineer📍 London
Apply Now →

Job Description

Do you love crafting elegant solutions to highly complex challenges? Are you a big-picture forward-thinking who understands how each element affects all the others? At Apple, our Architecture group is responsible for connecting our hardware and software into one unified system. Join this team, and you’ll collaborate with engineers across Apple to design how all our technologies work in unison! We are looking for an experienced performance architect to join our dynamic team. We own the performance models of several of the complex multi-media IPs in Apple’s SoCs. These IPs are central to the customer experience in almost all of Apple’s products from Apple Watch, iPhone, iPad, MacBook, to next-generation product lines. In this highly visible role, you will collaborate closely with cross-functional teams to develop, verify, and use performance models for data-driven architectural exploration and validation.

Description

As a GPU Architect, you will collaborate with a team responsible for various aspects of the GPU hardware, including hardware-accelerated ray tracing and programmable shader cores. Your role will involve identifying areas for enhancing the performance and power characteristics of Apple GPUs. You will contribute to the development of prototype software implementations for simulated future hardware, gathering data and measurements to validate or invalidate these concepts. This collaborative effort will involve system architecture, software engineering, and design teams to assess the feasibility of these ideas. You will present these ideas to wider teams and create and evolve high-level specifications for designers, micro-architects and SW teams.

Minimum Qualifications

A strong background in GPU, CPU, DSP or ISP architecture Knowledge of micro architectural specification and implementation Ability to combine micro-architecture knowledge and performance bottleneck analysis on relevant workloads to conceive novel ideas Ability to clearly communicate complex issues, self-motivated and well-organised

Preferred Qualifications

Familiarity with performance simulation environments and ability to take ideas from concept to C/C++ simulator implementation.

Eeo Content

At Apple, we’re not all the same. And that’s our greatest strength. We draw on the differences in who we are, what we’ve experienced and how we think. Because to create products that serve everyone, we believe in including everyone. Therefore, we are committed to treating all applicants fairly and equally. As a registered Disability Confident employer, we will work with applicants to make any reasonable accommodations. Apple will consider for employment all qualified applicants with criminal backgrounds in a manner consistent with applicable law. Learn more

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