
Empowering creators to build amazing experiences
Unity Technologies, headquartered in Vancouver, British Columbia, is the creator of the Unity game engine, widely used for developing both 2D and 3D games across multiple platforms. With over 1.5 million monthly active creators and customers including major studios like Electronic Arts and Ubisoft, ...
Unity offers competitive salaries, equity options, generous PTO policies, and flexible remote work arrangements. Employees also benefit from a compreh...
Unity fosters a culture of creativity and innovation, encouraging employees to experiment and push the boundaries of game development. The company val...

Unity • Stratford-upon-Avon, United Kingdom
Unity is seeking a Graphics Engineer to develop and maintain technologies for mesh and LOD loading, streaming, and rendering. You'll work with Unity's GPU-driven rendering technology stack and focus on performance improvements. This role requires expertise in graphics programming and experience with Unity.
You have a strong background in graphics programming, with experience in developing and maintaining rendering technologies. Your expertise in Unity and C++ allows you to contribute effectively to the Graphics Middle Layer team, focusing on mesh and LOD loading, streaming, and rendering technologies. You understand the importance of performance and scalability in graphics and are eager to improve existing tech stacks and code bases.
You are familiar with GPU-driven rendering techniques and have a solid understanding of OpenGL. Your experience includes working on graphics-related projects that emphasize efficient rendering and batching systems. You are passionate about creating engaging real-time experiences and are excited to be part of a team that shapes the future of Unity's graphics technologies.
Experience with culling techniques and Entities Graphics is a plus. Familiarity with performance optimization strategies in graphics rendering will help you excel in this role. You are a collaborative team player who enjoys working with others to solve complex problems and improve graphics performance.
As a Graphics Engineer at Unity, you will be responsible for developing new technologies and maintaining existing ones related to mesh and LOD loading, streaming, and rendering. You will work closely with the Graphics Middle Layer team to enhance Unity's GPU-driven rendering technology stack, focusing on improving the GPU resident drawer and batching systems. Your contributions will directly impact the performance and scalability of graphics in Unity projects.
You will collaborate with other engineers to continuously improve existing tech stacks and code bases, ensuring that Unity remains at the forefront of graphics technology. Your role will involve analyzing performance metrics and implementing optimizations to enhance rendering efficiency. You will also participate in code reviews and provide feedback to peers, fostering a culture of continuous improvement within the team.
Unity offers a dynamic work environment where you can grow your skills and contribute to cutting-edge graphics technologies. You will have the opportunity to work on projects that impact millions of creators worldwide, shaping the future of real-time experiences. We encourage you to apply even if your experience doesn't match every requirement, as we value diverse perspectives and backgrounds in our team.
Join us at Unity, where your work will help create powerful and engaging experiences for users around the globe. We are committed to fostering a collaborative and inclusive culture that empowers our employees to thrive.
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