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Home›Jobs›Unity›Senior Graphics Engineer - Graph Authoring Tools
Unity

About Unity

Empowering creators to build amazing experiences

🏢 Tech👥 5K-10K📍 Vancouver, British Columbia, Canada

Key Highlights

  • Public company (NYSE: U) with a $20B valuation
  • Over 1.5 million monthly active creators
  • Customers include Electronic Arts and Ubisoft
  • $1.3B raised from investors like Sequoia and Silver Lake

Unity Technologies, headquartered in Vancouver, British Columbia, is the creator of the Unity game engine, widely used for developing both 2D and 3D games across multiple platforms. With over 1.5 million monthly active creators and customers including major studios like Electronic Arts and Ubisoft, ...

🎁 Benefits

Unity offers competitive salaries, equity options, generous PTO policies, and flexible remote work arrangements. Employees also benefit from a compreh...

🌟 Culture

Unity fosters a culture of creativity and innovation, encouraging employees to experiment and push the boundaries of game development. The company val...

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Unity

Senior Graphics Engineer - Graph Authoring Tools

Unity • Copenhagen, Denmark

Posted 2d agoSeniorGame engineer📍 Copenhagen
Apply Now →

Skills & Technologies

C#C++Unity

Overview

Unity is seeking a Senior Graphics Engineer to develop and maintain graph-based authoring tools like VFX Graph and Shader Graph. You'll collaborate with technical artists and UX designers, utilizing your expertise in C# and C++ to enhance creator workflows.

Job Description

Who you are

You have strong experience as a Tools Developer in the Game Development Industry, ideally with a strong graphics affinity and/or node-based tooling. Your prior experience includes working with and for (technical) artists, focusing on improving creator workflows. You possess expertise in writing performant and clean code in C# and/or C++, and you have knowledge of shader languages and shader language models such as SM5.x, .x, and Slang. Familiarity with Visual Effects is also part of your skill set, and you might have experience with Unity.

What you'll do

In this role, you will develop, document, and maintain Unity's graph-based authoring tools, specifically VFX Graph and Shader Graph. You will collaborate closely with technical artists, UX designers, and graphics engineers to create smooth, intuitive, and powerful workflows that empower creative talent. Interacting with our user base to understand their needs and wants will be a key part of your responsibilities. You will work in a diverse, distributed team that is motivated to help our entire developer community succeed, ensuring that the tools you create meet the highest standards of performance and usability.

What we offer

At Unity, you will be part of a mission-driven team that is dedicated to advancing innovation across our graphics stack. We provide an environment that encourages collaboration and creativity, allowing you to make a significant impact on the tools that shape the future of graphics development. You will have the opportunity to work with cutting-edge technology and contribute to projects that reach a wide audience of developers and creators. We value diversity and inclusion, and we encourage you to apply even if your experience doesn't match every requirement.

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