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Home›Jobs›Krafton›[NineB/Orion] Technical Artist (2년 이상)
Krafton

About Krafton

Creating immersive gaming experiences for everyone

👥 251-1K📅 Founded 2018📍 서울특별시, Korea, South

Key Highlights

  • PUBG: Battlegrounds sold over 75 million copies
  • Founded in 2018, formerly known as Bluehole
  • Headquartered in Seoul, South Korea
  • Raised over $800 million in funding

Krafton, based in Seoul, South Korea, is a prominent video game developer known for its flagship title, PUBG: Battlegrounds, which has garnered over 75 million copies sold worldwide. Founded in 2018 as a rebranding of Bluehole, Krafton has expanded its portfolio to include titles like New State Mobi...

🎁 Benefits

Krafton offers competitive salaries, stock options, generous PTO policies, and a flexible remote work policy to support work-life balance....

🌟 Culture

Krafton fosters a culture of creativity and innovation, encouraging employees to explore new ideas and technologies in game development. The company v...

🌐 Website𝕏 TwitterAll 37 jobs →
Krafton

[NineB/Orion] Technical Artist (2년 이상)

Krafton • Seoul

Posted 1d agoMid-LevelTechnical artist📍 Seoul
Apply Now →

Skills & Technologies

BlenderUnreal EnginePythonC#C++

Overview

Krafton is hiring a Technical Artist to bridge the gap between art and engineering teams, optimizing art pipelines and ensuring technical goals are met. You'll work with tools like Blender and Unreal Engine, requiring proficiency in programming languages such as Python and C++.

Job Description

Who you are

You have a deep understanding of the art production pipeline, including modeling, texturing, rigging, animation, and VFX — your solid knowledge of computer graphics theory allows you to effectively communicate with both artists and engineers. You are proficient in one or more programming languages, such as Python, C#, or C++, and have experience developing automation tools that enhance artist workflows. Your expertise in Unreal Engine 4/5 enables you to navigate its technical aspects, ensuring that the visual quality of projects meets high standards.

What you'll do

In this role, you will serve as a crucial link between the art and engineering teams, maximizing the efficiency of the art pipeline and technically realizing complex visual goals. You will design, implement, and maintain workflows for asset movement from DCC tools like Blender to game engines, ensuring seamless integration. Performance optimization and debugging will be key responsibilities, as you will diagnose and resolve technical bottlenecks such as frame rate drops and memory leaks, ensuring that the content created by artists meets the performance constraints of target platforms.

You will also develop and support scripts, plugins, or custom tools to enhance the efficiency of artists' work. Your role will involve researching and introducing the latest rendering technologies, shader models, and content creation techniques to improve the visual quality of the project. Collaboration is essential, as you will communicate with engineers to request new engine features and educate artists on new technologies and pipeline usage.

What we offer

At Krafton, you will be part of a team dedicated to pushing the boundaries of gaming enjoyment through innovative technologies and creative challenges. We foster a collaborative environment where you can grow alongside passionate colleagues, contributing to projects that are recognized globally. Join us in our mission to create uniquely enjoyable gaming experiences that captivate fans worldwide.

Interested in this role?

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