LeethubLeethub
JobsCompaniesBlog
Go to dashboard

Leethub

Curated tech jobs from FAANG and top companies worldwide.

Top Companies

  • Google Jobs
  • Meta Jobs
  • Amazon Jobs
  • Apple Jobs
  • Netflix Jobs
  • All Companies →

Job Categories

  • Software Engineering
  • Data, AI & Machine Learning
  • Product Management
  • Design & User Experience
  • Operations & Strategy
  • Remote Jobs
  • All Categories →

Browse by Type

  • Remote Jobs
  • Hybrid Jobs
  • Senior Positions
  • Entry Level
  • All Jobs →

Resources

  • Google Interview Guide
  • Salary Guide 2025
  • Salary Negotiation
  • LeetCode Study Plan
  • All Articles →

Company

  • Dashboard
  • Privacy Policy
  • Contact Us
© 2026 Leethub LLC. All rights reserved.
Home›Jobs›Voodoo›Senior Technical Artist - Hole.io
Voodoo

About Voodoo

The mobile game publisher that drives success

👥 501-1000 employees📍 Les Halles, Paris, France💰 $512m⭐ 4.3
B2CGamingMobile

Key Highlights

  • World's number one mobile game developer by downloads
  • Popular titles include Paper.io and Snake VS Block
  • $512 million raised to expand gaming app portfolio
  • Headquartered in Les Halles, Paris, with 501-1000 employees

Voodoo, headquartered in Les Halles, Paris, is the world's leading mobile game developer by downloads, with popular titles like Paper.io, Snake VS Block, Flappy Dunk, and Dune! The company has raised $512 million in funding to enhance its gaming app portfolio and strengthen its technological infrast...

🎁 Benefits

Voodoo offers a competitive salary package, equity options, and flexible remote work policies. Employees enjoy generous PTO, health benefits, and oppo...

🌟 Culture

Voodoo fosters a culture of data-driven decision-making and continuous improvement. The company prioritizes operational responsiveness and excellence ...

🌐 WebsiteAll 107 jobs →
Voodoo

Senior Technical Artist - Hole.io

Voodoo • Barcelona

Posted 1 month ago🏠 Remote🏛️ On-SiteSeniorTechnical artist📍 Barcelona
Apply Now →

Job Description

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

This position is fully remote or Barcelona-based.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking our best hits to a new level.

You will be joining one of our Live Studios, working on Hole.io.

Role

We are looking for a Technical Artist to join our internal game studio at Voodoo, working on Hole.io. As part of a small, agile team, you will bridge the gap between art and engineering, helping to optimize workflows, enhance visual quality, and ensure smooth performance across mobile platforms. Your work will directly impact the player experience in our high-performing genre-defining casual game.

  • Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.

  • Develop tools and scripts in Unity to streamline the workflow for artists and developers.

  • Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency.

  • Implement VFX, shaders, and lighting techniques to enhance the game’s visual appeal.

  • Ensure asset optimization (compression, polygon count, texture sizes) & optimal import into Unity without sacrificing quality.

  • Debug and troubleshoot graphical and performance issues on different mobile devices.

  • Stay up to date with the latest trends and best practices in mobile game art and Unity development.

Profile

  • Experience: 5+ years as a Technical Artist in the mobile gaming industry

  • Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization

  • Proficiency in C# scripting for automating processes and enhancing tools

  • Understanding of mobile game constraints (performance, memory, draw calls, batching)

  • Experience with lighting, VFX, post-processing, and GPU profiling

  • Knowledge of 3D modeling and texturing workflows (Blender, Maya, Photoshop, Substance)

  • Ability to debug and optimize art assets and rendering issues.

Benefits

Benefits: competitive salary and other benefits according to the country you reside.

Interested in this role?

Apply now or save it for later. Get alerts for similar jobs at Voodoo.

Apply Now →Get Job Alerts